Saturday, August 30, 2025

Real World Environment (complete)

For this assignment, I had to create a block-mesh of a real world environment (with accurate scale) in Maya or Unreal Engine. I decided to use the common area of my apartment. I took some pictures of my apartment which I used for reference, and I found the floor plan of my apartment online which I used to make sure all of the walls are to-scale. I made a rough schedule for myself, which was to model all of the complex assets in Maya, model the simple assets in UE5, place the assets roughly where they go, block out the walls around the assets, and then polish everything up (making sure every asset is to scale relative to each other, etc.).

 (Common area outlined in red)
 
 
I created the finished scene in UE5 and I created all of the complex assets in Maya. The only assets not created in Maya are the doors, cabinets, walls, floors, ceiling, and the balcony which I created with the modeling tools within UE5. I felt very good about my progress after finishing the Maya modeling

However, quickly after opening UE5 I started to feel stressed as it was somewhat difficult to visualize everything I needed to do. What I did in this situation (and what I always do when I feel like this) is to just start working, as what I need to do is always scarier in my head than in practice. The UE5 work ended up not being as bad as I thought. I started this process by finishing the rest of the modeling (which I did by creating the rest of my assets with the UE5 modeling tools). I then started to block out the walls and balcony with the Extrude and/or Cube Grid tools. The practice from the in-class lectures these steps very easy for me. The only difficulty I encountered was when I trying to figure out how to make indents in the walls for the doors. But quickly after I remembered that I could use additive and subtractive brushes to make basic shapes with holes in them.

I also stressed about what exactly I should include from the images of my apartment, I didn't want to do to little but I also didn't want to spend to much time on small details. But I quickly decided what I want in the scene and what I don't want, and I am very happy with the finished product











Thursday, August 28, 2025

Real World Environment (work-in-progress)

Here's a work-in-progress screenshot of some of the models I've made for my Real World Environment assignment. For this assignment, we have to recreate a real world environment in Unreal Engine 5 and I chose the main room of my apartment.

 


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