Rapid Prototype Production 3 (Forest Fire Fighters)
For round 3 of Rapid Prototype Production (RPP 3), we had to make a game that had the primary purpose to educate. The topic my team decided to educate on is forest fire prevention and control. In the game, you have to call 911 and then control the fires for 2 minutes until the fire fighters arrive. This consists of getting a bucket and filling it with water from a well or using a fire extinguisher to put out the fires. There's also an electrical fire that the player needs to put out with the fire extinguisher. Since the fire extinguisher is the simplest way to put out the fires (you need to run back and forth to the well with the bucket of water), it has a limited number of uses meaning that the player has to think more about whether they need immediate speed or if they can sacrifice time to save the fire extinguisher use.
My contributions to the project include laying out the entire map, modeling the ranger's cabin, modeling the campfires, modeling the tents, texturing the ground and fire extinguisher, and coming up with the concept for the game. This RPP experience was mostly good but it had a few issues. I had a lot of great team members but there was someone who almost never showed up to meetings and kept trying to use AI art in our game despite us not being allowed. Luckily the rest of our team was able to step up to make up for this so our game ended up being great still. We also made our game in Unreal Engine which was great because I'm super familiar with it as opposed to Unity.
Final images:








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