Three Area Level - Red Riding Hood (work-in-progress)
For this assignment, we had to choose a game idea made by the artists and create a three room (or area) blockout around that prompt. The artists had to come up with an idea for a game using a popular IP and the idea I chose uses the Red Riding Hood IP, and the game play will be similar to Journey (meaning that it will be an open-world exploration game). While I am indifferent to Red Riding Hood as an IP, I really love exploration games which is why I chose this prompt. This assignment also has me collaborating with the artists, as after I finish my blockout, they will set dress it with their assets. So collaboration with the artists while creating the blockout is heavily encouraged.
I have some experience with these types of levels as I made multiple exploration levels for my undergraduate thesis project, and this project was even compared to Journey by my professor. I immediately knew I wanted the first area to be serene and calm and the second level to be scary and unsettling. Luckily, the story of Red Riding Hood made this easy as I decided I was going to make the first area a flower field and the second area a forest. I also knew that I wanted Grandma's House to be the third area. Luckily, when I met with the artists, they had the exact same vision for the level as I did so I was able to start working quickly.
For my blockout, the first area is a flower field and the starting village. It's very open the player can freely explore anywhere in the area. There are mysterious ruins in the area with a glowing orb, and I plan on turning those into teleporters. The first challenge the player will encounter is when they try to move onto the next area, the forest.
If the player follows the main path, they will discover that they need to cross a river to go to the forest, but the bridge is collapsed. There will be two ways for the player to get past this obstacle. One is by finding a path on one of the rock walls bordering the fields. This will take you above the river and put you down in the forest. The other path will be a cave that leads the player under the river. The forest will be very creepy, it will have thick fog and gigantic trees. There will also be teleporters in this area. Additionally, there will be a massive cavern under the forest that the player can explore.
After escaping the forest, the player will then finally arrive at Grandma's house. I haven't fully planned the layout for this house yet but it will likely be very large and labyrinth-like.
Work-in-progress images:















































