Thursday, November 20, 2025

FPS Level - Borderlands 4 (mostly-complete)

My goal was to create a side-quest level that could feasibly be in Borderlands 4. I made sure the level fit in thematically, mechanically, and gameplay-wise. I used a generic first-person-shooter gameplay pack for the base of the gameplay, but I made many modifications to make it play as close to Borderlands 4 as possible. For example, I added double jump, I scripted a grappling hook that is very similar to the one present in the game, and I made sure the walk speed, sprint speed, and jump height were accurate to how they are in the game.

The name of my level is Cult of the Moon, and it would be located in the Carcadia Burn region of the map. The exposition of the quest is that after the arrival of the moon Elpis into Kairos’ orbit, many inhabitants of the planet rejoiced. However, some took the moon’s arrival differently. In the outskirts of Carcadia Burn, a band of rippers, led by their ring leader Ainar, dedicated their lives to worshiping Elpis. They believe its appearance is an act of divinity. Tonight is their Moon Festival, in which they celebrate their “Moon God.” The night will consist of drinking, dancing, and most importantly, sacrifices. The side-quest would entail entering the Cult of the Moon’s compound and killing their ring leader, Ainar, for his unique gun that is powered by the gravity of Elpis. There is also an optional objective to kill all of the enemies in the worship/sacrifice area to free the prisoners slated to become sacrifices.

Since my last blog post a substantial amount of my level has changed. On the macro scale, it's much larger, and each area is more complex. I also removed the designated prison areas on the sides of the level. I'm very happy with how it is, and even though the "assignment" is complete, I am not finished with the level. I plan on constantly improving, especially over the next month or so. I have not received feedback on it yet, so the first things I'll do is make changes based on my feedback, but besides that I want to make the first combat zone larger and maybe add more combat zones. I'm currently framing the level as a side quest but my goal is make it long enough to be a campaign level. I also want to make it more "Borderlands," such as adding an Echo log somewhere in the level. Add

This is definitely the most time I've ever put into a piece of work and it shows, I'm very happy with the results.

Final Images: 
















































































































Thursday, November 6, 2025

FPS Level - Borderlands 4 (work-in-progress) 

For my FPS Level assignment, which is also my final project, I decided to do a Borderlands 4 (BL4) level. I have a lot of experience playing Borderlands 2 and 3 but not 4 as it came out only a few months ago. I ended up picking BL4 as my game though because I don't think I have played any other campaign-based FPS games. And I went with BL4 over BL3 because I wanted to show that I have the ability to create an engaging level for the newest generation of video games. I've been working on the actual level for a little over a week now, and I have enjoyed working on it everyday. In fact, in the past 48 hours, 23 of those hours were spent working on my FPS level alone. Not out of necessity but because I'm just enjoying the process of creating this level substantially. The loose story of my level is that you are infiltrating a cult's compound in order to get their ring leader's weapon. The cult, known as the Cult of the Moon, is celebrating their moon festival the night you decide to infiltrate, hence the lights and tents throughout the level. The cult also plans on sacrificing people for their festival, so there's an optional side quest to free the people they captured as well.

Work-in-progress images: 

FPS Level - Borderlands 4 (mostly-complete) My goal was to create a side-quest level that could feasibly be in Borderlands 4 . I made sure t...