Thursday, January 22, 2026

Dark Souls III Level - Metrics Gym

Over winter break, I spent most of my free time working on a custom gameplay pack for my upcoming Dark Souls III level. I built nearly everything from the ground up except for the basic movement and attacking of the player. Some of my scripted features include a health, mana, and stamina system, an item pick up system, a bleed and poison status effect system, a boss fog wall, a bonfire (checkpoint) system, health and mana flasks, an illusory wall, destructible objects, a spell system, and full enemy/boss AI.

My goal in doing this was to be significantly better at scripting, which I definitely achieved. I've gone back to older projects and I have been able to implement features I previously wanted but could never figure out extremely easily. I've also learned that I really enjoy scripting in Unreal Engine. I used to dread whenever I had to script a feature in my level, but now I enjoy it just as much as every other aspect of level design.

Below are some images of metrics gym which include many building metrics I will be using in my level in addition to all of my scripted features. It also includes a combat arena and a boss arena where the player can test out combat mechanics.

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