Thursday, October 30, 2025

 Three Area Level - Red Riding Hood (complete)

A couple of weeks ago I completed the three-room-level. I feel alright about the results, but there were a lot of things I could have improved on. I should have gone into it with more direction as I ended up changing a lot of things. Also the "prompt" I received was extremely challenging. I had to essentially make an open world game while also keeping the scale appropriate. My level definitely ended up being too long as I was juggling a lot of conflicting information as the artists I was collaborating with wanted one thing despite those things being the opposite of what was best for the overall level. I'm definitely grateful for the experience though as I believe I will be better at collaborating with artists in the future. I also gained a lot of experience with the Unreal Engine modeling tools as that's what I used to model everything. I also think I did a good job will the visuals of the level, as I have a lot of awe-inspiring moments (such as the reveal of the giant world after leaving the village and entering the giant underground cave). Overall, I learned a lot from this assignment, even if it didn't turn out perfect.

Final images: 





















































Thursday, October 23, 2025

Rapid Prototype Production 3 (Forest Fire Fighters)

For round 3 of Rapid Prototype Production (RPP 3), we had to make a game that had the primary purpose to educate. The topic my team decided to educate on is forest fire prevention and control. In the game, you have to call 911 and then control the fires for 2 minutes until the fire fighters arrive. This consists of getting a bucket and filling it with water from a well or using a fire extinguisher to put out the fires. There's also an electrical fire that the player needs to put out with the fire extinguisher. Since the fire extinguisher is the simplest way to put out the fires (you need to run back and forth to the well with the bucket of water), it has a limited number of uses meaning that the player has to think more about whether they need immediate speed or if they can sacrifice time to save the fire extinguisher use.

My contributions to the project include laying out the entire map, modeling the ranger's cabin, modeling the campfires, modeling the tents, texturing the ground and fire extinguisher, and coming up with the concept for the game. This RPP experience was mostly good but it had a few issues. I had a lot of great team members but there was someone who almost never showed up to meetings and kept trying to use AI art in our game despite us not being allowed. Luckily the rest of our team was able to step up to make up for this so our game ended up being great still. We also made our game in Unreal Engine which was great because I'm super familiar with it as opposed to Unity.

Final images:






FPS Level - Borderlands 4 (mostly-complete) My goal was to create a side-quest level that could feasibly be in Borderlands 4 . I made sure t...