Three Area Level - Red Riding Hood (complete)
A couple of weeks ago I completed the three-room-level. I feel alright about the results, but there were a lot of things I could have improved on. I should have gone into it with more direction as I ended up changing a lot of things. Also the "prompt" I received was extremely challenging. I had to essentially make an open world game while also keeping the scale appropriate. My level definitely ended up being too long as I was juggling a lot of conflicting information as the artists I was collaborating with wanted one thing despite those things being the opposite of what was best for the overall level. I'm definitely grateful for the experience though as I believe I will be better at collaborating with artists in the future. I also gained a lot of experience with the Unreal Engine modeling tools as that's what I used to model everything. I also think I did a good job will the visuals of the level, as I have a lot of awe-inspiring moments (such as the reveal of the giant world after leaving the village and entering the giant underground cave). Overall, I learned a lot from this assignment, even if it didn't turn out perfect.
Final images:













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