Everent - Continued Blockout and worked on Sky Boxes
I've started to blockout more of Aeribus, a level for my capstone game Everent. I've developed the first sub-island of the level significantly more. I created multiple factories and added a way for the player to destroy the spire in the level. I've also started creating the second sub-island for this level as well, although I don't have gameplay laid out for it yet.
A major hurdle during this blockout has been balancing the logic of the level and the gameplay of the level, as these two things almost counteract each other. So far I have focused more on logicality, but in the future I'm going to focus more on gameplay, as that is my lead recommends.
Additionally, I am responsible for the sky boxes of two of the three levels for Everent, those being Aeribus and Ventis. The asset pack I used to create the skies was very new to me, so I spent a lot of time just learning how it works. There were actually many points where I thought customizing a certain aspect of it wasn't possible with this pack until I spent more time with it and realized that I could. Working through this has made me much more comfortable working with unfamiliar asset packs as I am now more familiar with modifying them. Overall, the rest of my capstone team and I are extremely happy with how they came out, and I had a lot of fun learning how to overcome this challenge.
Aeribus Images:
Ventis Images:








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